— Renaissance —
Trade & Exploration Through Inventions
This interactive digital activity places learners in the role of decision-makers on a 14th Century European trading voyage. With branching narrative, learners must investigate key Renaissance inventions and use what they learn to guide their crew through dangerous sea routes, challenging trade encounters, and moral dilemmas.
An immersive, choice-based historical activity
Historical Understanding
Critical Thinking & Decision-Making
Collaboration & Communication
Systems Thinking
Reflection & Empathy
Classroom Preperation
Divide learners into groups and have them log onto the activity using the link or by scanning the QR code.
Online Activity: Prologue
The learners will be introduced to the scenario and prompted to input their names, team names and divide investigation topics.
Chapter 1: Investigation
Learners will be guided though their chosen investigation path (ships, navigation, or safety) by interactions with sailors at the docks and information texts at the printing press. Their investigation will lead them to making a decision on what to use for their voyage – the traditional standard or the new invention. The correct choice will unlock the secret key.
Team Gate
After collecting their secret key, the learners will be directed to the TEAM GATE. Here, they will share their keys with their team members so that all team members can launch their voyage. From now, teams should sit together to be able to discuss options.
Chapter 2 – 8
Throughout the voyage, the learners will be presented with challenges to overcome, each prompting learners to discuss the options within their team so that the ‘expert’ in that area (the learner who investigated that topic) shares their knowledge.
The learner’s actions will affect the voyage outcomes, including their crew morale, their reputation and the cargo they are carrying. It is also possible for the crew to mutiny under bad leadership. In such cases, the learner will be directed to restart their voyage.
Ending
The ending of their voyage relies on the choices they make. If good leadership is shown, they will make it back to Europe. They will then be given a summary of their voyage outcomes. You can task learners to submit this screenshot to you via your LMS, Google Classroom or email.
Reflection & Extension
Upon completion, learners will unlock information about life in the 14 Century, as well as a list of discussion questions to prompt reflection and further thinking.
Learners will be offered the opportunity to replay either the entire activity, or just the voyage. It is recommended that, if they have time, they try replay the voyage and see how different decisions can affect the voyage outcome. This can deepen understanding and lead to richer reflection discussions. NB: ensure that they have taken a screenshot of their original results before replaying, as all progress will be overwritten.
Link
Follow the link to find the online activity, or copy and paste the link into Google Classroom for learners to access.
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